Register for our webinar on 12/6 to learn about two of the topics in the Cyberlearning Community Report (free download and see previous 3 blog posts here).
Katie Headrick Taylor will be presenting on her work, which is the first topic in the report.
Community Mapping: Moving, discovering, and learning across contexts
Katie will discuss digitally mediated learning and teaching or “learning on-the-move” with mobile, geospatial technologies–and collaborative capabilities. She’ll also discuss Mobile City Science and show how these mobile technologies support public-facing education. Public-facing means young people working together with other young people, shopkeepers, clergy, and neighborhood residents. In their collaborative work, the youth identify neighborhood assets and also held a public forum to present evidence-based recommendations for community development and preservation projects.
Classrooms as Digital Performance Spaces: Learning while doing in context
Also in the webinar, Tom Moher will discuss some of his latest work, called RoomCast. In the Community Report, Tom discusses reorganizing classroom spaces to facilitate movement and interaction in ways that enhance learning. You can watch Tom talk about RoomQuake in a talk given at the first Cyberlearning Summit that discusses Classrooms as Digital Performance Spaces. RoomCast builds on his work and creates a “Classroom of Things” for students and teachers to use.
Register to attend if you can join us on December 6th, 2017, 12-1:30 pm PT / 3-4:30 pm ET.
By Judi Fusco
The Cyberlearning report will be going to school! I teach Ed.D. students at Pepperdine University, many of whom are K12 practitioners. When I next teach my class on learning theories, I will share the Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology. Because technology use is so common in K16 classrooms, I like to think with my students about how learning theories can help them use technology in deep ways to support learning. I don’t want technology just to be a substitute for pencil and paper. I love concrete examples and this report shows many new ways technology, grounded in learning theories, can augment or help the learning process. Here's a little background.
What is Cyberlearning?
“Cyberlearning research is the study of how new technologies, informed by what we know about how people learn, can be used to advance learning in ways that were never before possible.” (from the report p. 6)
So why do we have this report and who created it?
Cyberlearning is a funding area of the National Science Foundation. This program has funded about 270 projects since 2011. From all of these projects, 22 researchers came together to write about exciting new directions and themes found in these 270 projects.
What else should I know about Cyberlearning?
As we're starting, there's one more thing I’d like to discuss before diving in to the report -- something that teachers who read early versions of the report asked. They wondered if cyberlearning researchers were trying to replace teachers with technology. My answer is a resounding NO! Please know that cyberlearning projects are NOT trying to replace teachers, or other human beings. Often, they are trying to give information to improve the understanding a teacher can have about a situation or support students learning a difficult concept. Technology should not replace a teacher during the learning process. But usually, in classrooms, there’s only one teacher and a lot of students. Many projects are trying to support the teacher and give the teacher more eyes and ears to see what is occurring in parts of the classroom where they can’t be. A teacher may be able to do many things at once, but no teacher can support all of their students at all times.
As an example, let's think about a virtual learning environment for science inquiry (see INQ-ITS in the report). In the virtual learning environment, students do their work and get instant feedback from the system about how they are doing. The teacher also gets a report from the system that tells how each student is doing. From the report, a teacher can learn who needs what kind of help. Some students would not need help and some would; this kind of information could help a teacher more efficiently target the students who need help. It could also help relieve the teacher of some of the mountain of grading they have as the system is monitoring the work in real time and summarizing it. The virtual environment would support and augment the teacher so that the teacher could have a good understanding of how to help students very quickly (nearly real time) and without creating more work for the teacher.
Right now, in a physical science lab, a teacher has to grade lab projects to understand how students are doing and can’t give feedback to all until the grading is done. If a middle school teacher has 5 labs of 30 students, the time to get all the grading done is significant. If students were in a virtual environment, a teacher could be alerted how each student was doing before the class period was over. If a student was having problems the teacher could give a quick intervention and help students correct their misconceptions.
Despite how helpful a system is, no system should or could replace the teacher. A teacher is irreplaceable and knows so much about how to help each student. Teachers bring the human touch to the student and so many students desperately need a caring adult in their life. In addition, students are not just empty heads to be filled with one-size-fits-all knowledge. Students come with their own interests and desires and a teacher can help inspire a student. We need to be really smart as we think about the future and make sure that technology is used in ways to support a human teacher in the classroom. Ultimately, we want students to be able to work with other people and having a human teacher will help to ensure human interaction. Of course we want technology to help us and we want students to understand technology -- how to use it, and how to make it -- but human interaction should come first and be placed as a priority. (In addition, in my opinion, a virtual environment shouldn't replace all laboratory experiences as there are so many things to learn in a physical lab, too. )
Many cyberlearning researchers are trying to envision new technology products and activities that might improve learning. Cyberlearning research is typically exploratory, and as it is designing for the future, it is essential to have practitioners involved in the process. We need the wisdom of practice with all that is learned from working with diverse students with needs, interests, and experiences to create more inclusive designs in cyberlearning. Many projects do involve practitioners, but hearing from even more will improve the project, and give the projects new life and directions. We need to hear what makes sense to practitioners. Some of the best (in my opinion) cyberlearning research adds new thinking about equity, affect and emotion, and learning with the whole body (embodied learning research). We need researchers and practitioners working together to make sure cyberlearning research is useful for a wide variety of students.
I’m going to end this blog post with a hope that you’ll go download the report now and that you’ll come back to think more about it with me. I’d love to hear about how you think technology can help or hinder learning and what you think of the report. I’ll plan to post a few more blog posts about the report and some of what I am planning for my class. I’ve talked about the opening section here. Read up to page 11 and then come back for more. I’ll continue to discuss the report in several future blog posts.
P.S. If you’re teaching graduate students, please comment and let me know if you would take the report to your class, and how you’d use it. I'd love to hear more.
By Sarah Hampton
In my last post, I talked about four reasons we should read the Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology. I really believe that what you learn from the report will make you a more effective educator. Let me give you one concrete example of how the Community Report has already helped improve my teaching by demonstrating the significant value of learning opportunities outside the classroom and how they can be leveraged. (I had the privilege of sneak previewing the report over the summer so I have had a few months to implement what I learned!) Check out this excerpt from the report:
“The central ongoing research question in this work (from the Expressive Construction section) is how to interconnect appealing, playful environments through self-expression to deeper learning goals. The dimension of time is important: how can play result in learning at timescales of minutes, or weeks, or months or years? The dimension of context also needs more investigation: how do unique aspects of homes, museums, playgrounds or classrooms contribute to or block learning? Strengthening our understanding of the social dimension is also critical as these activities often involve complex ecologies of support from peers, parents, and informal and formal educators -- and are not as simple as typical teacher-student interactions...This research is demonstrating how important learning can occur through playful experience, often outside of the school setting. Yet what students are learning clearly relates to existing curricular subject matter, such as engineering, and emerging subjects, like data science and computational thinking. Studying learning in playful and constructive settings can lead to new discoveries about when, where, and how children can learn important ideas and these discoveries can guide policy about when, where, and how these important topics are taught.”
In past years, I would plan a unit and then take my students on a field trip only if the exhibit(s) aligned at that time. This fall (after reading the report), the technology teacher and I planned an entire unit around a Smithsonian traveling exhibit called Things Come Apart that is currently housed in the Birthplace of Country Music Museum, a museum near our school. The exhibit consists of dozens of common objects that have been taken apart to reveal their inner workings. We tied this into physical science concepts like electricity, circuitry, and engineering. Before we visited the museum, students reverse engineered their own objects such as mechanical pencils, clocks, calculators, speakers, and flashlights. They also built circuits using PhET simulations, snap circuits, and then batteries, wire, light bulbs, motors, etc.
After that, we recruited local experts who donated their time, knowledge, and materials so our students could dismantle iPhone 5s phones. When the students later visited the exhibit, they recognized most of the components in the pieces and were able to ask and answer more informed questions because of their classroom work leading to the trip. Reading the report persuaded me that rich, authentic learning is fostered when connections are made between multiple environments, situations, and people, and it made me more intentional about offering opportunities across contexts. I would definitely describe this unit as a richer learning experience for my students than the ways I have approached it in the past.
Going even further, as part of their final assessment, students are creating infographics on five electronic components and how they are used in one of the pieces from the museum exhibit. This was a suggestion from the technology teacher, and I jumped at the idea after reading about the STEM Literacy through Infographics project in the community report. Our students will present their infographics and dismantled objects at our school STEAM Fair in November.
I hope you take the time to read the report, and I hope it impacts your practice as much as it already has mine. I would love to hear your thoughts after you have had a chance to read it! What did you find most interesting? What innovations are you most excited about? Do you think you might look into one of the projects for your classroom? Post in the comments section below!